Virtual Reality in Education:
Emerging Lessons from research and practical experience
March 27, 2019 (Wed)
12:30 - 2:00 pm
Room I 12 - 420; 1850 I Street NW, Washington, DC
Devon Allcoat, Psychology Department, Warwick University
Diego F. Angel-Urdinola, Sr. Economist, Latin America & Caribbean, The World Bank
Jimmy Vainstein, Sr. Project Manager, General Service Department, The World Bank
Mike Trucano, EdTech GSG Lead, Education Global Practice, The World Bank
Virtual Reality, along with Mixed Reality and Augmented Reality, is commonly used in entertainment and industry. Thanks to significant advances in the technology, it is now suitable for other settings, including education. This talk will focus on the effectiveness of these new technologies for use in education. Both theory and empirical findings from recent experimental studies will be discussed, with special attention to the impact of using these technologies for learning. In addition, an overview of an innovative VR pilot in Ecuador within a Bank education project in Ecuador will be shared, as well as more general information on the work of the Bank’s VR for Development group.
about the presenters:
Devon Allcoat is currently completing her PhD in ‘The impacts and applications of video games and virtual environments’ at the Psychology Department of Warwick University. Throughout her PhD she has run experimental research looking at the human factors of video game and virtual experience use, such as effects on attention, task switching and engagement. Her recent focus has been on applications of Virtual Reality and Mixed Reality for education. Her research has assessed how these technologies can be utilized, and she has worked with the Warwick Manufacturing Group to evaluate how they can be integrated into current teaching methods. She completed a Postgraduate Award in Technology Enhanced Learning with distinction, which gained her Associate Fellowship of the Higher Education Academy.
Diego F. Angel-Urdinola is Senior Economist for the Education Global Practice at the World Bank, where he leads lending operations, technical assistance, and applied research in the areas of education, skills, TVET, and jobs. His work experience includes various human development areas, including Health and Social Protection, in several developing countries in Latin America, Europe and Central Asia, Sub-Saharan Africa, and North Africa. Diego has published articles in various academic and nonacademic publications, including the Journal of Economic Inequality, Journal of International Development, IZA Journal of Labor Policy, Labour Economics, Development Policy Review, Journal of Human Capital, as well as several working paper series and books.
Jimmy Vainstein is a Sr. Project Manager for the Global Corporate Solutions (GCS), Interactive Media Services (VR/AR) team. He has led the efforts at The World Bank to implement Augmented and Virtual Reality towards communications, learning and operations support. The unit has produced hundreds of Virtual Reality experiences for Bank projects that are used for decision making and to connect clients and stakeholders with issues affecting people living in poverty around the world. Jimmy has a Bachelor in Economics and a Master’s of Science from the School of Media Sciences from the Rochester Institute of Technology.
for more information:
- Learning in virtual reality: Effects on performance, emotion and engagement (research paper by Devon Allcoat)
- With ActiVaR, Ecuador launches its first immersive training program (World Bank blog post by Diego Angel-Urdinola)
- Virtual Reality: The Future of Immersive Learning for Development (World Bank blog post by Sheila Jagannathan)
- Virtual Reality in Education: Emerging lessons from research (PPT by Devon Allcoat, via internal site for World Bank staff)
- Immersive Training (VR/AR): Does it contribute to student learning? (PPT by Diego Angel-Urdinola, via internal site for World Bank staff)
- Virtual Reality (VR) and 360º Images (via internal site for World Bank staff)