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00:00 I will make the case that edutainment,

00:02 the use of entertainment media with development objectives,

00:06 can work wonders in improving attitudes and behaviors of audiences.

00:11 High quality edutainment requires investors

00:15 to work with professional storytellers,

00:17 those who know how to immerse audiences in engaging stories,

00:21 and through formative research

00:23 to adapt content for target audiences.

00:29 The world is facing multiple pandemics worldwide.

00:32 There are 1.5 million new HIV infections every year.

00:37 1 in 3 women have experienced sexual or physical violence in their lives.

00:42 1 in 20 of all deaths of youth are related to alcohol use.

00:48 These statistics are not that different for the US.

00:52 Entertainment media is part of the problem

00:54 by normalizing a lot of these bad behaviors.

00:58 But media can also be part of the solution.

01:01 For example,

01:02 there are more than 5 billion TV viewers.

01:05 Social media users spend an average of 2.5 hours on these platforms a day.

01:12 And through stories,

01:13 us humans make sense of the world,

01:16 so

01:17 can entertainment narratives positively shape beliefs,

01:21 attitudes and behaviors of global audiences?

01:25 Now,

01:26 good intentions may not be enough,

01:28 after all,

01:29 audiences may like

01:31 and follow more the bad guy of the story.

01:34 Like with any new vaccine or program,

01:37 programs need to be evaluated before they are scaled.

01:40 I will present evidence of randomized controlled trials

01:44 we are doing in the entertainment hubs of Nigeria,

01:46 India,

01:47 and Mexico.

01:48 These studies follow the same statistical logic of clinical trials

01:52 where to study the causal impact that can be fully attributed to a program

01:57 we randomize individuals to a treatment or a control group.

02:01 We partner with academics,

02:03 governments,

02:03 development agencies,

02:05 and the entertainment industry.

02:07 Our partners are Bollywood and Nollywood celebrities

02:10 and organizations like the USC Hollywood Health and Society Program

02:14 and the foundations of MTV Discovery and Facebook.

02:19 Let's start our global tour in Nigeria,

02:22 the country 2nd to South Africa,

02:24 with the greatest number of people living with HIV in the world.

02:28 We evaluated the 3rd season of the television drama MTV Shuga,

02:33 which in its 1st 2 seasons

02:35 had the Golden Globe winner actor Lupita Nyong'o.

02:38 The study was co-authored with the

02:40 Economics Nobel Prize Professor Abhijit Banerjee.

02:44 The show is broadcast in all sub-Saharan countries with

02:46 an audience of more than 700 million viewers.

02:50 Professional storytellers wrote these very engaging stories

02:54 like the story of Wicky,

02:55 a boy born with HIV who faces countless challenges in his life.

03:01 For our study,

03:02 we randomized groups to either watch suga or a placebo TV drama.

03:07 In addition to surveys,

03:08 we collected objective measures for HIV testing and chlamydia,

03:12 a sexually transmitted infection.

03:17 The 3 hour season had impressive impacts after 8 to 10 months.

03:22 The TV drama alone

03:25 doubled HIV testing,

03:27 reduced by 50% sexual concurrency,

03:29 reduced by 50% chlamydia.

03:32 The TV drama also substantially reduced sexual

03:35 and physical violence among suga viewers.

03:39 These effects were even larger for viewers who reported greater program immersion

03:44 and greater identification with characters,

03:47 mechanisms unique to high quality edutainment narratives.

03:52 The results of the MTV Sugar drama were not a fluke.

03:55 We conducted a meta-analysis

03:57 that combined 10 high-quality studies of entertainment narratives.

04:01 Half of the studies took place in the US

04:03 and the other half in 5 African countries.

04:06 The meta-analysis showed a decrease across multiple high-risk sexual behaviors.

04:13 But

04:13 can they detainment work in adverse settings

04:16 like in northern Nigeria where

04:18 Sharia law is the law of the land,

04:21 where over a third of girls are married before turning 15

04:25 and most children don't attend primary school

04:28 and those few who do

04:29 learn very little.

04:32 In northern Nigeria,

04:33 we tested the program My Better World,

04:36 which is used in schools but also

04:38 broadcasted on TV across multiple African countries.

04:41 The program,

04:42 which has won multiple awards,

04:45 contained inspirational documentaries like that of Fatima,

04:49 the first female pilot of Kano State in northern Nigeria,

04:53 and animations of stories to overcome

04:55 adverse social norms.

04:58 Now

04:58 aspirational stories alone may not be enough

05:02 to teach a child how to read,

05:04 so

05:05 one of our treatment arms provided a few families with another form of edutainment

05:09 gamified apps

05:11 that teach children to read

05:13 through learning by playing principles.

05:16 The combined movies and mobile intervention was delivered in 5 days

05:20 and targeted 6 to 9 year old children and their

05:23 parents

05:24 through community events.

05:27 After a year,

05:28 the intervention had massive impacts on learning,

05:32 around 0.50 standard deviations

05:34 for the target child

05:36 and their older siblings.

05:38 We see a decrease of 42% of children not attending school.

05:43 The increased aspirations also led in treated households

05:47 to a decrease in underage employment

05:49 and a decrease of teenage pregnancies.

05:52 The detainment ETEC intervention ranked 5th

05:56 out of 74 educational interventions

05:59 evaluated in developing countries,

06:01 not bad for a 5-day intervention.

06:04 Let's now move to India,

06:06 where 1 in 4 married women experienced violence in the last year.

06:12 Given how prevalent social media is in India,

06:15 we decided to evaluate an entertainment campaign delivered through Facebook

06:19 with the goal to reshape attitudes

06:21 towards gender norms and gender-based violence.

06:25 We tested a low dosage campaign,

06:27 a series of video clips that in total lasted 25 minutes

06:31 to mimic traditional social media consumption.

06:35 We evaluated two productions,

06:37 a TV drama translated as Court of Sex,

06:40 which takes place in a fake reality courtroom

06:43 where gender and reproductive health issues are often discussed in a humorous way.

06:49 And a documentary called We Evolve which aims

06:52 to raise awareness about gender-based violence in India.

06:55 After one week,

06:57 treated users were 2 times as likely to visit the UN W website

07:01 and spend 5 times more time on that website.

07:06 Treated users also became more progressive on their

07:08 attitudes related to gender and gender-based violence.

07:12 Most of these effects dissipated after 4 months,

07:16 highlighting the importance of reinforcers for low dosage campaigns.

07:20 However,

07:21 users that watched the documentary were 91%

07:25 more likely to add a banner against

07:27 gender-based violence in their Facebook profile picture,

07:31 a public display of their commitment against this pandemic.

07:35 Our final stop is in Mexico,

07:37 where we tested an interactive movie designed to prevent teenager addictions.

07:42 The movie is widely distributed in many movie

07:44 theaters and middle schools of the country.

07:47 Unlike other edutainment program programs we tested,

07:50 this movie's plot mostly takes place

07:52 in a very different setting in

07:54 in the US in this case,

07:56 and

07:57 the educational goal

07:59 of the movie was explicit.

08:02 Our Mexico study provides a cautionary tale

08:05 with results suggesting that the movie normalized bad behaviors.

08:10 While the movie increased knowledge about the risks of consuming drugs,

08:14 it also increased the consumption of alcohol and tobacco among middle schoolers,

08:20 especially among boys.

08:22 To conclude,

08:23 edutainment works wonders across multiple areas when done well,

08:27 high quality edutainment is achieved by working with professional storytellers

08:32 and

08:33 by adapting content to target audiences through formative research.

08:37 Innovative partnerships between the entertainment

08:39 and development sectors are much needed

08:42 to produce at scale high quality entertainment.

08:45 And finally,

08:47 good intentions are not enough.

08:49 Impact evaluations can help minimize adverse effects like we saw in Mexico

08:53 or maximize the effectiveness of edutainment

08:55 by testing different formats of complementary

08:58 interventions like we saw in Nigeria.

09:00 Thank you for your attention.

09:03 Thank you,

09:03 Victor.

09:03 Very,

09:04 very clear.

09:05 So

09:07 I draw at least two big lessons here.

09:09 One is the edutainment in fact can have transformative impacts.

09:15 We need to worry about content and dosage

09:18 and reinforcement of these messages,

09:21 but we can really achieve a lot through

09:23 uh the approach.

09:24 But also we need to be careful,

09:26 evaluate and make sure that the programming is actually

09:30 uh what we need for the purpose at hand.

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transcript
I will make the case that edutainment, the use of entertainment media with development objectives, can work wonders in improving attitudes and behaviors of audiences. High quality edutainment requires investors to work with professional storytellers, those who know how to immerse audiences in engaging stories, and through formative research to adapt content for target audiences. The world is facing multiple pandemics worldwide. There are 1.5 million new HIV infections every year. 1 in 3 women have experienced sexual or physical violence in their lives. 1 in 20 of all deaths of youth are related to alcohol use. These statistics are not that different for the US. Entertainment media is part of the problem by normalizing a lot of these bad behaviors. But media can also be part of the solution. For example, there are more than 5 billion TV viewers. Social media users spend an average of 2.5 hours on these platforms a day. And through stories, us humans make sense of the world, so can entertainment narratives positively shape beliefs, attitudes and behaviors of global audiences? Now, good intentions may not be enough, after all, audiences may like and follow more the bad guy of the story. Like with any new vaccine or program, programs need to be evaluated before they are scaled. I will present evidence of randomized controlled trials we are doing in the entertainment hubs of Nigeria, India, and Mexico. These studies follow the same statistical logic of clinical trials where to study the causal impact that can be fully attributed to a program we randomize individuals to a treatment or a control group. We partner with academics, governments, development agencies, and the entertainment industry. Our partners are Bollywood and Nollywood celebrities and organizations like the USC Hollywood Health and Society Program and the foundations of MTV Discovery and Facebook. Let's start our global tour in Nigeria, the country 2nd to South Africa, with the greatest number of people living with HIV in the world. We evaluated the 3rd season of the television drama MTV Shuga, which in its 1st 2 seasons had the Golden Globe winner actor Lupita Nyong'o. The study was co-authored with the Economics Nobel Prize Professor Abhijit Banerjee. The show is broadcast in all sub-Saharan countries with an audience of more than 700 million viewers. Professional storytellers wrote these very engaging stories like the story of Wicky, a boy born with HIV who faces countless challenges in his life. For our study, we randomized groups to either watch suga or a placebo TV drama. In addition to surveys, we collected objective measures for HIV testing and chlamydia, a sexually transmitted infection. The 3 hour season had impressive impacts after 8 to 10 months. The TV drama alone doubled HIV testing, reduced by 50% sexual concurrency, reduced by 50% chlamydia. The TV drama also substantially reduced sexual and physical violence among suga viewers. These effects were even larger for viewers who reported greater program immersion and greater identification with characters, mechanisms unique to high quality edutainment narratives. The results of the MTV Sugar drama were not a fluke. We conducted a meta-analysis that combined 10 high-quality studies of entertainment narratives. Half of the studies took place in the US and the other half in 5 African countries. The meta-analysis showed a decrease across multiple high-risk sexual behaviors. But can they detainment work in adverse settings like in northern Nigeria where Sharia law is the law of the land, where over a third of girls are married before turning 15 and most children don't attend primary school and those few who do learn very little. In northern Nigeria, we tested the program My Better World, which is used in schools but also broadcasted on TV across multiple African countries. The program, which has won multiple awards, contained inspirational documentaries like that of Fatima, the first female pilot of Kano State in northern Nigeria, and animations of stories to overcome adverse social norms. Now aspirational stories alone may not be enough to teach a child how to read, so one of our treatment arms provided a few families with another form of edutainment gamified apps that teach children to read through learning by playing principles. The combined movies and mobile intervention was delivered in 5 days and targeted 6 to 9 year old children and their parents through community events. After a year, the intervention had massive impacts on learning, around 0.50 standard deviations for the target child and their older siblings. We see a decrease of 42% of children not attending school. The increased aspirations also led in treated households to a decrease in underage employment and a decrease of teenage pregnancies. The detainment ETEC intervention ranked 5th out of 74 educational interventions evaluated in developing countries, not bad for a 5-day intervention. Let's now move to India, where 1 in 4 married women experienced violence in the last year. Given how prevalent social media is in India, we decided to evaluate an entertainment campaign delivered through Facebook with the goal to reshape attitudes towards gender norms and gender-based violence. We tested a low dosage campaign, a series of video clips that in total lasted 25 minutes to mimic traditional social media consumption. We evaluated two productions, a TV drama translated as Court of Sex, which takes place in a fake reality courtroom where gender and reproductive health issues are often discussed in a humorous way. And a documentary called We Evolve which aims to raise awareness about gender-based violence in India. After one week, treated users were 2 times as likely to visit the UN W website and spend 5 times more time on that website. Treated users also became more progressive on their attitudes related to gender and gender-based violence. Most of these effects dissipated after 4 months, highlighting the importance of reinforcers for low dosage campaigns. However, users that watched the documentary were 91% more likely to add a banner against gender-based violence in their Facebook profile picture, a public display of their commitment against this pandemic. Our final stop is in Mexico, where we tested an interactive movie designed to prevent teenager addictions. The movie is widely distributed in many movie theaters and middle schools of the country. Unlike other edutainment program programs we tested, this movie's plot mostly takes place in a very different setting in in the US in this case, and the educational goal of the movie was explicit. Our Mexico study provides a cautionary tale with results suggesting that the movie normalized bad behaviors. While the movie increased knowledge about the risks of consuming drugs, it also increased the consumption of alcohol and tobacco among middle schoolers, especially among boys. To conclude, edutainment works wonders across multiple areas when done well, high quality edutainment is achieved by working with professional storytellers and by adapting content to target audiences through formative research. Innovative partnerships between the entertainment and development sectors are much needed to produce at scale high quality entertainment. And finally, good intentions are not enough. Impact evaluations can help minimize adverse effects like we saw in Mexico or maximize the effectiveness of edutainment by testing different formats of complementary interventions like we saw in Nigeria. Thank you for your attention. Thank you, Victor. Very, very clear. So I draw at least two big lessons here. One is the edutainment in fact can have transformative impacts. We need to worry about content and dosage and reinforcement of these messages, but we can really achieve a lot through uh the approach. But also we need to be careful, evaluate and make sure that the programming is actually uh what we need for the purpose at hand.
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Global Challenges Require Global Solutions: Innovative Partnerships between the Entertainment and Development Sectors—Victor Orozco video recording.
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